Their Europa Universalis engine was developed for the slow, stately progression of a Medieval kingdom over a few centuries, not the whirlwind months of World War II. With the first Hearts of Iron, there was a sense that Paradox Interactive was using the wrong tool for the task. Multiplayer competition is supported over a LAN or the Internet, and cooperative multiplayer games allow two leaders to share control of the same country. Though the game plays out in real-time, with all countries making their moves at once, the single-player game can be paused to give time for consideration and organization. Players can take control of one of more than 175 countries and aim to turn the tides of war in their favor. The game's main interface is an iconic, nation-level map, through which troops and equipment can be moved, diplomatic measures applied, and attacks launched. Like the original Hearts of Iron, this Paradox Entertainment-developed sequel is a real-time game, set during World War II, that emphasizes global strategies over unit-by-unit tactics.
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